[B 1] The Auto-Mail Handler
24 hours a day, 7 days a week, a "daemon" is checking all email sent to cricket@ultra-sports.com. It looks at the subject line and from that decides what to do with the body of the email. You can request the latest copy of the rules by using the subject line
"rules". If you want all the files to do with starting up a new team use the subject line "newteam".
The daemon is where you send your weekly match orders and seasonal draft orders. There are extra functions it possesses and more details on these can be obtained by sending an email with the subject "help". Some functions are only available to club members (see [B 4]).
[B 1.1] Submitting Orders
Send orders to cricket (cricket@ultra-sports.com) and use the subject
UC1, UC2, UC3 or UC4 depending on which conference you are in. It is vital to note that nothing (and I mean nothingóso you can't use "MIME" formatted stuff etc.) can come before your team abbreviation in the body of your orders. This includes such things as:
#Test Orders #Ignore this line
The format of orders is explained in section D.
You may send as many different orders as you wantóyour last set will always be used. So if you change your mind and decide to do something differently ... no problem, just amend your orders and re-send. But, beware, if the last set you send is "wrong" they will over-write any previous attempts and the Commissioner will not be impressed. The Commissioner also knows who sent what, so you can not send in someone else's orders. Any attempt at such will see you kicked out of the competition immediately.
[B 1.2] Submitting Draft instructions
Draft orders should be sent to cricket, with the subject line containing the word "draft". Unlike weekly orders, draft orders have no optional linesóthe format is fixed. See section [D 6.6] for details.
[B 1.3] Requesting Cheat sheets
In order to obtain information about other teams (including player skills/health/form, pitch information and weather) send mail to cricket with the subject "cheat". Include in the message body the team abbreviation of any teams you are interested in (put each team on a separate line).
[B 1.4] Requesting Team Stats
You can obtain team statistics and records for any team simply by sending mail to cricket with the subject "stats". Include in the message body the team abbreviation(s) you want the stats on (put each team on a separate line).
[B 1.5] Requesting Scorecards
You can obtain score cards for any division by sending mail to cricket with the subject ìscoresî for short scores or ìcardsî for the full scorecards. Include in the message body the name of the division and then the week number. The division names are case sensitive. The following example asks for scores from week 3 for the Grace 3 ODI division:
ODI-Grace3 3
The following example asks for scores from week 6 for the UC2 Test Super League:
Test-UC2SL 6
[B 1.6] Requesting Fixtures
You can obtain fixtures for the next round by sending mail to cricket with the subject "fixtures". Include in the message body your team abbreviation.
NOTE: This does not yet work for cup matches or playoffs.
[B 1.7] What if I don't get my results?
If you don't get your results when you expect, then the following protocol applies (the idea being to not annoy
the hell out of the Commissioner):
- Check the website and see if the round has been run.
- Wait at least 12 hours for results to make it to you.
- Check on forum to see if you are alone with the problem.
- If you are alone - use the team administration web page to request a resend of your orders (if this doesn't work, ask the sub-commissioner for help).
- If not alone - get one person to inform the commissioner and the relevant sub-commissioner of the forum discussion as soon as possible.
[B 2] What results do I get back?
Each week you will receive an over by over summary of the match you played, the scorecard for all other matches in your division(s) and an updated ladder. Finally, you will be given a squad form guide. This indicates the changes in form of players playing in club games, the results of training and clinics and notification of any injuries and their severity.
[B 2.1] Form Guide
After the week's matches have been played, each manager will receive a report of the club matches, the injury status of your team and an updated roster of your team (giving the skills and batting and bowling form for all of the players).
[B 2.1.1] Example Club Game Output
CLUB MATCHES - Changes in form. Name Batfm Bowlfm Batfm Bowlfm Batfm Bowlfm Lillith + . In first XI In first XI Tyke INJ INJ INJ INJ REST REST Meadly - + In first XI In first XI Abeson -- + In first XI In first XI Sana - - In first XI In first XI Jones -- - In first XI In first XI Jeal - ++ + ++ ++ -- Dibb ++ ++ - - -- -- Andilc ++ . - . ++ . Dooddle ++ - ++ - - - Thomson INJ INJ ++ - - ++ Graham - ++ -- ++ -- + Dobbin + ++ ++ - ++ - Maddy -- -- + + -- -- Billy - - - + ++ ++ Ged - - -- - - ++ Johnson ++ -- ++ -- ++ + Friary In first XI - - + ++ Donkin In first XI + - -- ++ Golk In first XI - + - + Grahamed In first XI + - + ++ Smitington In first XI ++ - ++ ++
This shows all your players who played club games. "In first XI" means you selected them for that game. There are 6 columns after the player's name. They are the "change" in batting and bowl form for each of the 3 games. A '++' means they increased a reasonable amount (it does not however mean they will become ++ form.) A '+' or '-' means a slight change. A '--' means a substantial drop in form. A '.' means the player has no bowlform to alter. Messages about resting and being injured will also appear. INJ means they are still injured. REST means you forced them to miss the club game in order to rest.
[B 2.1.2] Example Training Output
Lillith trained in: bat 1 batform 2 Summerfield trained in: bat 5 field 1 Meadly trained in: aggr 1 Junior trained in: bat 1 Forest trained in: bat 1 econ 1 Jones trained in: econ 1 Abeson trained in: econ 2 Barrie trained in: bowl 4 econ 1 field 1 Friary trained in: bat 1 field 1 Donkin trained in: bat 5 field 3 Golk trained in: bowl 1 Grahamed trained in: bat 1 field 5 Smitington trained in: bat 1 bowl 5 field 1 Jeal trained in: bat 3 field 2 Dooddle trained in: bat 1 bowl 2 field 1 Johnson trained in: bat 2 bowl 4 swing 2 Next week you will have 63.16 TPs. You have accumulated 64.37TPs for use each week next season
This shows you who was successfully trained, and in what skill. It will tell you if you misspelt a player's name (your problem!). You also get a note saying how many TPs you have available next week (you should get the same every week but if you don't use them up they get carried over to the next week). You also get told how many TPs you have accumulated for use next season.
NOTE: When cricket replies with the check of the orders you just sent in, it lists the amount of TPs you want to spend.
[B 2.1.3] Example Injury Report
INJURIES.
Sharkey injured for Slight injury (Broken Nose). Injured before second Match.
Forest injured for 1 week after splitting webbing. Injured before first Match.
Barrie injured for Slight injury (Vomiting). Injured before first Match.
End injury report.
This indicates that three players are injured: two slight, one moderate.
[B 2.1.4] Example Form Guide
Name Bat Aggr Abl Bowl Econ Fld Sp Sm Sw A Fit Btfm Bwfm Lillith 80.8 86.5 *=- 0 0 64.2 0 0 0 3 - - - + ... (.) Summerfield 91.6 71.8 === 22.1 16.7 78.1 63 5 46 2 - - - - = (.) Meadly 64.2 80.3 =+- 25.3 21.2 73.8 55 45 5 4 - - - = ++ (.) Junior 80.9 74.7 =+- 0 0 81.6 0 0 0 4 ? - - = - (K) Boddington 99.7 74.9 +== 25.0 23.3 79.1 48 6 63 5 - - - = + (C) Sharkey 73.8 73.1 =*. 85.6 76.7 72.4 89 72 24 3 - ? - - = (.) Forest 81.2 69.8 === 77.9 81.4 50.2 71 56 67 3 I ? . = - (.) Jones 65.9 53.1 =*. 79.9 86.6 63.8 59 90 61 5 - - - - = (M) Abeson 61.0 46.0 -+= 75.9 83.9 69.9 47 99 42 5 - - - = = (L) Barrie 56.1 44.2 =+- 82.2 76.0 66.0 53 99 36 4 ? ? - = + (.) Sana 55.0 45.0 === 0 0 89.8 0 0 0 5 - - - - - (KL) Friary 88.1 65.5 *=. 34.8 34.3 66.5 66 3 45 2 - - - - = (L) Donkin 72.7 46.7 === 27.6 26.1 62.0 54 5 54 0 - - - + + (.) Golk 61.0 56.8 =*. 86.2 75.8 52.2 68 72 44 5 - - - - = (L) Grahamed 52.0 37.0 +=- 0 0 82.4 0 0 0 1 - - - + = (K) Smitington 36.9 29.0 === 74.4 45.2 53.4 88 21 60 0 - - - ++ + (.) Tyke 74.7 81.3 === 70.6 75.1 71.6 68 57 57 4 - - - = = (C) Jeal 85.9 50.6 -+= 34.0 35.5 52.2 40 67 7 1 - - - + = (.) Dibb 71.4 72.2 -+= 81.2 70.9 66.9 86 65 19 3 - - - + = (L) Andilc 80.7 73.2 *=. 0 0 52.2 0 0 0 4 - - - + ... (.) Dooddle 63.7 57.4 === 65.9 60.2 59.3 55 99 29 2 - - - = -- (L) Thomson 51.0 49.8 === 66.3 72.5 64.3 79 48 53 3 ? - - = = (.) Graham 49.0 41.7 === 70.2 68.4 57.0 87 57 22 2 - - - - + (.) Dobbin 53.4 41.9 =+- 65.5 58.5 58.5 41 73 73 2 - - - ++ - (.) Maddy 48.4 41.5 +=- 67.1 62.0 55.9 62 99 22 2 - - - = = (.) Billy 63.4 42.6 === 35.4 35.9 46.5 40 5 66 1 ! - - + + (.) Ged 48.1 37.6 -=+ 63.7 57.3 56.3 92 48 23 1 ! - - - + (.) Johnson 34.5 28.8 -+= 72.3 50.5 54.9 59 99 46 0 - - - +++ + (.)
Here is a section from our hypothetical team, TOL. Most of it should be self-explanatory. The Abl column shows a player's ability against different bowlers. The three symbols represent their ability against speed, seam and swing. A '*' means they can cope very well with them '+' means quite well, a '=' means average, '-' means poorly and '.' means they can't cope very well at all.
Bowling abilities are given as 3 integers up to 100 (calculated by multiplying their ability by 100 and taking the integer part). The first number is their bowling speed, the second is their seam ability and the third their swing ability. Thus, Johnson with 59 99 46 has bowling speed 0.59, seam 0.99 and swing 0.46.
The Inj column gives you an indication of the health of a player. It is broken up into 3 columns, one for each game of the coming round. An 'I' means the player will be injured for that game and cannot play, any other symbol means they can play but you will be slowing down their recovery from any recent injury. A '$' means they are still quite ill, a '%' means they are less than 3/4 fit, and '?' means they are not 90% fit, a '!' means they are only slightly injured and a '.' means they are hardly injured at all. A '-' means they are 100% fit.
The next columns are probably the most important. They are the batting and bowling form of the player.
| +++ | excellent which means a skill increase >15 | | ++ | very good which means between +9 and +15 change to skill | | + | good ; which means between +3 and +9 change to skill | | = | average ; which means between -3 and +3 change to skill | | - | bad; means between -3 and -9 change to skill | | -- | very bad; means between -9 and -15 change to skill | | --- | terrible; means more than 15 taken from skill |
[B 2.2] Summary of Test Match example
---------------------------------------------------------------------- Dorsetshire versus The_Orrible_Lads Venue: Flat_Track Date : May 9 1990 The_Orrible_Lads won the toss and elected to bat Captains : F.Aspilen (DOR) and Boddington(TOL) Keepers : L.Abel (DOR) and Grahamed (TOL)
Dorsetshire The_Orrible_Lads ---------------------------------------------------------------------- B.Lockheart Friary M.Daneson Boddington (C) J.Simoney Summerfield G.Somerton Junior G.Apletirro Donkin *Debut* Z.Dougall Forest (b) L.Abel(K) Sharkey (b) F.Aspilen (b) (C) Barrie (b) L.Harold (b) Golk (b) Ur-ul-Ramman (b) Grahamed (K) *Debut* Q.Jamson (b) Smitington (b) *Debut* (b)
The (b) means that the player is deemed to be able to bowl (bowlskill > 50)
---------------------------------------------------------------------- Opening Batsmen for NOT are Friary and Boddington New Ball Taken
New ball will be highlighted whenever it is taken
Day 1 ,Session 1, Mins 0.00 : Q.Jamson bowls over 1.0 Pressuring Field Setting . * . * . * . * 1 * 1 * After Over 1.0: 0 for 2 Boddington 1 Friary 1
Day 1 ,Session 1, Mins 4.13 : L.Harold bowls over 2.0 . * . * . * . * . * 1 * After Over 2.0: 0 for 3 Boddington 2 Friary 1
Day 1 ,Session 1, Mins 7.56 : Q.Jamson bowls over 3.0 . * . * . * Extra run prevented by J.Simoney . * . * . * Maiden Over After Over 3.0: 0 for 3 Friary 1 Boddington 2
Day 1 ,Session 1, Mins 11.59 : L.Harold bowls over 4.0 . * . * Great ball by L.Harold. Just missed off stump. * . * . * . * Maiden Over After Over 4.0: 0 for 3 Boddington 2 Friary 1
Day 1 ,Session 1, Mins 14.97 : Q.Jamson bowls over 5.0 Extra run prevented by G.Somerton . * 4 * 4 * Good take by Keeper . * . * WICKET!!Boddington b Q.Jamson for 10 New Batsman is Summerfield. Friary is still in on 1 * After Over 5.0: 1 for 11 Friary 1 Summerfield 0
Day 1 ,Session 1, Mins 36.02 : L.Harold bowls over 10.0 4 * . * HOWZAT!?! Great ball - Friary played all around that. * . * 1 * 1 legbye
Any chances are noted
* After Over 10.0: 1 for 33 Summerfield 5 Friary 17
Q.Jamson ends spell; 5 overs: 1 chances, 17 runs.
Some deleted
Lunch on Day 1
Most player's will end their spell at lunch and tea breaks. They may start again if they can rest over the break and if they are a high priority bowler or they have had less than a quarter of their allocated spell.
Q.Jamson ends spell; 5 overs, 1 chances, 12 runs Day 1 ,Session 2, Mins 0.00 : L.Harold bowls over 36.0 . * . * . * . * Costly Misfield by G.Apletirro, 2 * L.Abel misses return. 1 overthrow. 1 * After Over 36.0: 4 for 92 Donkin 9 Forest 0
Some deleted
F.Aspilen ends spell; 8 overs: 0 chances, 13 runs.
Day 1 ,Session 3, Mins 47.02 : G.Somerton bowls over 90.0 . * . * . * . * Costly Misfield by Q.Jamson, 1 * 6 * After Over 90.0: 8 for 241 Golk 23 Grahamed 23
Ur-ul-Ramman ends spell; 8 overs: 1 chances, 31 runs.
Day 1 ,Session 3, Mins 50.55 : F.Aspilen bowls over 91.0 . * . * . * . * . * HOWZAT!?! Golk c L.Abel b F.Aspilen for 23 New Batsman is Smitington. Grahamed is still in on 23 * Wicket Maiden Over After Over 91.0: 9 for 241 Grahamed 23 Smitington 0
G.Somerton ends spell; 1 overs: 0 chances, 7 runs.
Day 1 ,Session 3, Mins 54.26 : Ur-ul-Ramman bowls over 92.0 Pressuring Field Setting . * HOWZAT!?! LBW turned down - not pitched on stumps. * . * . * . * . * Maiden Over After Over 92.0: 9 for 241 Smitington 0 Grahamed 23
Day 1 ,Session 3, Mins 57.02 : F.Aspilen bowls over 93.0 Attacking Field Setting 4 * WICKET!!Smitington b F.Aspilen for 4 New High Score of 4 for Smitington New High Score of 23 for Grahamed
At the end of every innings you will get a batting card!
------------------------------------------------------------------------------- The_Orrible_Lads batting card. Name Howout Score Balls FOW 4 6 Friary c J.Simoney b Q.Jamson 47 (112) 89 7 0 Boddington b Q.Jamson 10 ( 19) 11 2 0 Summerfield c B.Lockheart b Ur-ul-Ramman 19 ( 42) 58 2 0 Junior c Ur-ul-Ramman b F.Aspilen 9 ( 15) 67 1 0 Donkin c L.Harold b Q.Jamson 27 (100) 143 2 0 Forest c F.Aspilen b Ur-ul-Ramman 34 ( 94) 173 8 0 Sharkey c F.Aspilen b Ur-ul-Ramman 21 ( 47) 196 3 0 Barrie b Ur-ul-Ramman 6 ( 14) 187 1 0 Golk c L.Abel b F.Aspilen 23 ( 59) 241 3 0 Grahamed Notout 23 ( 49) - 3 1 Smitington b F.Aspilen 4 ( 2) 245 1 0 Extras LB 16 B 4 W 3 NB 1 24 TOTAL Allout for 245 off 95.2 Overs
Name O M W R Wd NB RR Speed G.Somerton 1.0 0 0 7 0 0 116.7 Spin F.Aspilen 31.2 13 3 61 0 0 32.4 Spin L.Harold 14.0 3 0 31 2 0 36.9 Medium Ur-ul-Ramman 26.0 10 4 87 0 2 46.8 Medium Q.Jamson 15.0 3 3 43 0 1 47.8 Fast ------------------------------------------------------------------------------- TOL trails by 145 runs.
This tells you the difference between the scores. If you trail by >200 you'll usually have to follow on. The rest of the game is deleted...you should get the idea. At the end you'll get who won and the Player of the Match.
Dorsetshire won by 10 wickets. Player of the match is G.Apletirro(DOR). Crowd Attendance was 116553.
A crowd attendance based on the skills of the competing teams.
=============================================================================== Match Statistics: ===============================================================================
These are calculated by adding all the player's skills together and dividing by 11. If a bowler has skill 0 they are ignored for the bowlskill and economy cases.
In game averages are weighted according to how many balls batsmen faced and how many overs your bowler's bowled-gives you more of an idea how effectively you used your skills.
Team Skills Averages: --------------------- Skill Dorsetshire The_Orrible_Lads In team In game In team In game Bat : 76.97 84.36 71.13 74.68 Aggr: 57.54 62.20 58.63 59.48 Bowl: 48.63 93.00 48.86 84.81 Econ: 37.99 71.73 41.22 74.24 Fld : 64.75 64.75 69.94 69.94 (Age: 3.68 3.41)
Batting: ------- DOR TOL Actual batskill used by code: 81.78 72.58
This takes into account tiredness, problems batsmen had with opposition bowler's etc.
Balls faced by batsmen hating bowling: 0 7
Hating bowling is where the "delivery type" is one that the batsmen just can't cope with.
Shot types: Aggressive: 169 118 Defensive : 842 846 Beaten : 32 38
Each ball ends up as 1 of 4 possibilities OUT, BEATEN, DEFENSIVE or AGGRESSIVE. They fall into the category based on the difference between the bowler's random number and the batsman's random number. Beaten means the bowler *just* about got a wicket but not quite and gives scope for those "Third Umpire", "LBW turned down" messages. Otherwise the ball is aggressive/defensive depending on the style of the game and the economy/aggressiveness of the batsmen and a few other factors. Basically you can look at the numbers to see if the other teams are always winning but getting a lower % of aggressive shots, then you may be onto a reason why you lose!
Bowling: ------- DOR TOL Average bowlspeed: 0.562 0.665 Total balls bowled: 1065 1101 Ball types: Fast : 350 (33%) 342 (31%) Seam : 87 ( 8%) 153 (14%) Spin : 299 (28%) 232 (21%) Swing : 329 (31%) 374 (34%)
The code chooses the delivery type based on the pitch/weather conditions, ball age and the captain's knowledge of the opposition. Thus, with a new ball on day 1, most balls will be fast or swing (if humid). This is what is kept tally of here. What this means to you is that if you play lots of swing bowlers and hardly any balls were deemed "swing" then you were not picking bowlers suited to the conditions and you should do some rethinking.
Help from pitch: 13.51 12.24
A number <10 is bad news, >15 is fantastic!
Overs bowled by tired bowler : 40 32
Tiredness will slowly set in with any bowler and if it causes a decrease of 5% skill this will add one to this number.
Overs bowled by inappropriate bowler : 0 0
Overs bowled when a player's effectiveness is <20
Overs bowled by correct bowler : 116 141
Overs bowled when a player's effectiveness is >50
Fielding: -------- DOR TOL Goodfields: 96 97 Badfields: 36 33 Catches held: 9 7 Catches dropped: 3 1 Runs saved by good field placement: 0 4 Runs lost by bad field placement: 85 38 Runs given away by bad fielding: 34 17
Fielding tactics: ---------------- DOR TOL D 0000 | ************ 0514 C 0000 | *** 0147 N 0269 ****** | ******* 0330 P 0651 *************** | ** 0111 A 0148 *** | 0000
[B 2.3] Example ODI
WEATHER REPORT brought to you by The Classic Bat Company - http://www.classicbat.co.uk/ The temperature is warm but pleasant. The humidity is average. The wind speed is moderate. A nice breeze is fluttering the flags. Random seed for this game is: 869257811 ------------------------------------------------------------------------------- The_Fruits v The_Orrible_lads Venue: The fruit bowl Date : Jul 1 1990 The fruits won the toss and elected to bat Captains : Apricot (TF) and Boddington(TOL) Keepers : Peach (TF) and Junior(TOL)
The_Fruits The_Orrible_Lads ------------------------------------------------------------------------------- Apple LH/LH Boddington (C) Peach (K) Friary LH/LH Banana Junior (K) Plum LH/LH Meadly Apricot (b) (C) Lillith Pear Tyke (b) Grape Forest (b) Melon (b) Jones LH/RH (b) Nectarine LH/LH (b) Sana LH/LH Tomato (b) Abeson RH/LH (b) Gooseberry (b) Barrie (b)
The (b) means that the player is deemed to be able to bowl (bowlskill > 50)
-------------------------------------------------------------------------------
The start of the output is as for Test Matches
Opening Batsmen for TF are Apple and Peach Forest bowls over 1.0 Attacking Field Setting . * Apple scores 1. * . * Junior misses return. 3 overthrows. Peach scores 3. * Apple scores 2. * . * Over 1.0: 0 for 6 6.00 4.57 6.00 Peach 3(2) Apple 3(4)
Tyke bowls over 2.0 . * Peach scores 1. * Junior misses return. 1 overthrows. Apple scores 1. * . * Peach scores 1. * Extra run prevented by Boddington . * Over 2.0: 0 for 9 4.50 4.60 4.60 Peach 5(6) Apple 4(6)
Forest bowls over 3.0 . * . * . * Peach scores 4. * Pressuring Field Setting Peach scores 2. * Normal Field Setting . * Over 3.0: 0 for 15 5.00 4.57 5.00 Apple 4(6) Peach 11(12)
The three mysterious numbers after the total are: the current run rate in runs per over; the required run rate to reach the winning total (or, if batting first, your ëtargetí); and the third one is the desired run rate (what the code is using), which is usually higher than the required rate to make sure you try to win with a few overs to spare!
Tyke bowls over 4.0 Attacking Field Setting Junior misses return. 2 overthrows. Apple scores 2. * Pressuring Field Setting . * . * . * Extra run prevented by Forest . * Extra run prevented by Forest . * Over 4.0: 0 for 17 4.25 4.63 4.63 Peach 11(12) Apple 6(12)
The ball by ball output is very similar to tests except that it also keeps track of the number of balls faced to enable you to check those all important scoring rate curves!
The end of match output is identical to tests except for the addition of over by over comparisons:
Comparative scores after each over Over TF TOL Ov TF TOL Ov TF TOL Ov TF TOL Ov TF TOL 1 0/6 0/0 *11 1/51 2/32 *21 1/91 2/92 *31 1/137 3/129 *41 3/190 5/187 2 0/9 0/7 *12 1/55 2/40 *22 1/102 2/92 *32 1/142 4/135 *42 3/193 5/189 3 0/15 0/10 *13 1/64 2/47 *23 1/106 2/95 *33 1/146 4/150 *43 3/200 5/193 4 0/17 0/10 *14 1/67 2/50 *24 1/112 2/99 *34 1/153 4/154 *44 4/206 5/199 5 0/23 0/11 *15 1/67 2/55 *25 1/115 2/101 *35 1/160 4/158 *45 5/212 5/208 6 1/28 0/14 *16 1/72 2/63 *26 1/119 2/111 *36 2/163 4/162 *46 5/217 5/213 7 1/34 0/18 *17 1/77 2/71 *27 1/124 2/116 *37 2/171 4/166 *47 5/226 7/215 8 1/41 0/21 *18 1/82 2/76 *28 1/127 2/118 *38 2/172 4/172 *48 6/229 8/217 9 1/46 0/26 *19 1/83 2/84 *29 1/132 2/121 *39 2/176 5/175 *49 6/236 8/221 10 1/48 2/27 *20 1/86 2/90 *30 1/134 2/126 *40 2/181 5/181 *50 6/242 8/231
[B 2.4] Stats & Records
Real life cricket has a lot to do with records and numbers. In fact, cricket has a record number of records. Ultra Cricket is much the same and keeps the normal sorts of records to do with individual and team performances.
[B 2.4.1] Individual Player Stats
Each player essentially has 3 types of statistics kept about their performances: batting, bowling and fielding. Batting stats appear as:
Name M I NO Runs Balls HS Avg Rate 50 100 4s 6s OPP
Where:
| Name | the player's name | | M | the number of matches (either ODI or Test) that player has played | | I | the number of Innings played (NOTE: tests usually have 2 innings) | | NO | the number of times the player has been not out | | Runs | the number of runs the batsman has scored | | Balls | the number of balls the batsman has faced | | HS | that player's Highest Score | | Avg | player's batting average; calculated as Runs/(I - NO) | | Rate | rate at which player scores runs; calculated as (Runs/Balls)*100 | | 50 | the number of times a player has scored between 50 runs and 99 | | 100 | the number of times a player has scored 100 runs [or more] | | 4s | the number of 4s the player has hit | | 6s | the number of 6s the player has hit | | OPP | the opposing team against whom the player made their highest score |
Bowling stats appear as:
Name O M Runs Wkts Avg Strike Econ NB W 5 10 Best OPP
Where:
| Name | the bowler's name | | O | the number of overs the bowler has bowled | | M | the number of Maidens a bowler has bowled | | Runs | the number of runs scored off that bowlers bowling | | Wkts | the number of wickets that bowler has taken | | Avg | the bowler's bowling average; calculated as Runs/Wkts | | Strike | the bowler's strike rate; calculated as Balls/Wkts (each over is deemed to be 6 balls) | | Econ | the bowler's economy rate; calculated as (Runs/Balls)*100 (each over is deemed to be 6 balls) | | NB | the number of no-balls the bowler has bowled | | W | the number of wides the bowler has bowled | | 5 | the number of times the bowler has taken 5 wickets in a single innings | | 10 | the number of times the bowler has taken 10 wickets in an entire match | | Best | the best bowling figures that bowler has had which is based on the number of wickets and then fewest runs taken off them in a particular innings | | OPP | the opposing team against whom the bowler took their best bowling figures |
Fielding stats appear as:
Name M C ST RO GF BF DP Byes
Where:
| Name | the player's name. | | M | the number of matches that player has played (the same as in the batting section). | | C | the number of catches that player has taken. | | ST | the number of stumpings that player has made (only a keeper can make stumpings). | | RO | the number of run outs that player has made. | | GF | the number of times the fielder has saved some runs in the field with Good Fielding. | | BF | the number of times the fielder has given away some runs in the field with Bad Fielding. | | DP | the number of catches the fielder has dropped. | | Byes | the number of runs which the Wicket Keeper has let through (general fielders can not give away byes). |
[B 2.4.2] Team Statistics
Currently there is only one type of team statistics being kept, that being partnership records. Records are highlighted during the course of a match and your squad's statistics are sent out with the weekly results.
[B 2.5] Ladders
The ladder, as in all sports, is a method of ranking teams from the best performed to the worst performed over the current season.
The Test Ladder appears as:
Name P W T 1st L Pts Quot
Where:
| Name | the team's name. | | P | the number of games played in the current season. | | W | the number of outright wins in the season. | | T | the number of Ties (not Draws) played in this season. | | 1st | the number of times the team has lead on 1st innings. | | L | the number of outright losses in the season. | | Pts | the number of points accumlated in the season. A team gains 9 points for every outright win, 4 for a Draw (where neither team wins outright), 7 points for a Tie, and 0 points for a loss. | | Quot | your team's quotient - this is used to sort teams on equal points. |
Refer to section [A 3.1] to find out more about how the ladder is sorted.
The ODI ladder appears as:
Name P W T L TRRD ARRD Pts
Where:
| P | the number of games played in the current season. | | W | the number of outright wins in the season. | | T | the number of Ties (not Draws) played in this season. | | L | the number of outright losses in the season. | | TRRD | the total run rate difference for the team Calculated as RRDg1 + RRDg2 + RRDg3 + ... + RRDgn. Where RRD is the run rate difference, g1, g2, g3 are games one, two and three in the current season. n is the total number of games so far. | | ARRD | the average run rate difference for the team (Calculated as (RRDg1 + RRDg2 + RRDg3 + .. + RRDgn)/n. | | Pts | the number of points accumlated in the season. A team gains 2 points for every win, 1 for a Tie and 0 points for a loss. |
The best way of explaining how TRRD and ARRD are calculated is best done by the following "simplified" example:
Let's say after game 1 of the season, IOS scores a win by 50 runs: 200 to 150. This means that IOS's "run rate for" is 4 and "run rate against" is 3 runs per over. Thus, ARRD and TRRD would be 1.00, which is the run rate difference.
After game 2 is when things get interesting. Let's say IOS has an amazing run of good form and wins a second game by 50 runs: 250 to 200 (the actual score is unimportant, just the run rate difference, which in this case, is again 1). The total run rate difference (TRRD) becomes 2.00 (1 + 1), and the Average Run Rate Difference (ARRD) stays at 1.00 as that is the average of two 1s.
If, on the other hand, game 2 was a tie, and thus the run rate difference for game 2 was 0.00, TRRD would remain at 1.00 and ARRD would fall to 0.50.
Finally, if IOS happened to lose the 2nd game by 50 runs. Then both TRRD & ARRD would be equal to 0.00. As losing by 50 runs would make a run rate difference for that 2nd game of -1.00. TRRD would be 1 + -1, and ARRD would be (run rate difference in game 1 plus run rate difference in game 2) divided by the number of games played. Which would be (1 + -1) / 2. Thus, both ARRD & TRRD would equal 0.00.
NOTE: if IOS had won by scoring 201 in 45 overs against 200 then the RRD is (201/45) 4.46667 4 (200/50) = 0.466667.
ARRD & TRRD are used as a tie breaker in the case of two teams being level on points. So it is important to try to keep your winning margins as big as possible and your losing margins as small as possible (so you have a good ARRD and TRRD).
NOTE: that wickets down are NOT taken into any calculation of ARRD or TRRD (except if a team goes all out, in which case the overs are counted as being 50, NOT the overs batted for). For example, if a team is all out for 80 in 15 overs then their run rate is 80/50, NOT 80/15. However, if the team batting second make 81 from 15 to win, then their run rate would be 81/15.
[B 3] Uncompressing Ultra Cricket Results
Ultra Cricket results are sent out in a compressed form so that the number and size of messages sent to your email system is reduced. This reduces congestion on the internet and the amount of time people have to stay online to their service provider.
[B 3.1] A Description Of The File Formats
There are four basic file formats, as listed below:
# | Description | Filename | Best For | | 1 | Compressed tar file | file.tar.Z | UNIX, Mac, Win 95/98/NT/2000 | | 2 | Gzipped tar file | file.tgz | Win 3.x | | 3 | Uncompressed ASCII file | file | |
Format 1 is the default file format that will be sent to you unless you ask for another format. The results file is "wrapped up" in a UNIX shell script which can automatically decompress it on a UNIX system. These scripts usually have a statement that looks like !/bin/sh in it somewhere. You would see this if your mail software merely saved the message as it was received and didn't try and do anything to it. You might also see a whole lot of address and mail data. Following the UNIX script there will be the part which is the same as format 1. This is the UUencoded version of the compressed file. It starts with a statement line begin 640 file.tar.Z. Following that is a whole lot of gobbledy-gook of different characters. This stuff is conversion of binary numbers into the set of ASCII characters, if this wasn't done then sending the compressed file could make the mail system do some very strange things. At the end of all of this you will find an end statement (amazing isn't it!).
Format 2 uses gzip instead of UNIX compress. Gzip offers better compression and the filename adheres to the DOS 8.3 filename convention.
Format 3 is available for the rare case where none of the other formats can be processed. It is not recommended unless you have a particular difficulty with the other formats.
[B 3.2] A Description Of The File Extraction Process
This section will help you understand how the extraction process operates. If you're lucky a lot of it can be done automatically (this is described in later sections).
If your email software doesn't automatically extract UUencoded files, you will have to save the received mail message to a file and process it yourself.
NOTE: If your email software splits the message into parts, then you will have to join all the parts together in the correct order and make sure that you don't leave message headers (such as From:, To:, Subject:, etc) in between the parts.
To manually extract the Ultra Cricket files from the saved message, the following steps need to be performed:
The programs used in the examples above, "uudecode", "gzip", and "tar" are all DOS versions of various UNIX utilities. You can get these files by down loading them from SIMTEL sites. They are also available on the Ultra Cricket FTP site. You can also get Windows programs which can do these things - Wincode can do the UUdecoding and Winzip 5.6 or later can do the ungzipping and untaring. UUlite and StuffIt Expander can do this on Macintosh.
[B 3.3] Uncompressing Files under Windows using WinZip
This should work for Windows 3.x/95/98/NT/2000. Make sure you have a recent version of WinZip or another program with similar features.
To open the files, simply click on the attachment in you email. WinZip may ask you if it should extract the contents of file.tar to a temporary directory for opening - just click yes and WinZip will open a window with all the results files listed. If you prefer to store your files in a Zip format, then extract the files to a temporary directory and add them to a new Zip archive.
For Windows 3.x, get the results mailed to you in format 2 (files.tgz) to avoid problems with long file names.
If you just can't get this working, email Graeme Griffiths or Andrew Jerrim.
[B 3.4] Uncompressing Files Under Unix
Make sure you have the results sent to you in format 1 (self unpacking) for these instructions.
Save your UC results message file, strip off the mail header (in "vi" you can type d^$ and that will delete from your current position up to the next blank line - if you do this at the first line of your file, the mail header will be deleted). Some mail systems will remove the header for you.
Now type sh filename and it should unpack itself.
If you want to try it yourself you'll need to save the file, strip the mail header, uudecode the file, unzip the ensuing file and then un-tar it. Both gunzip and tar should be available on most Unix systems and, if not, are easy to find and install.
[B 3.5] Uncompressing Files On A Mac
You will need several programs to operate this system:
- A word processor or text editor
- Stuffit Expander version 5.0 or better
This now comes bundled with Netscape (version 4 or better) and probably Internet Explorer as well. Search your hard drive to see if it is already installed. If not you can get it at: aladdinsys.com. - The Shareware program DropStuff is available at aladdinsys.com.
If you're having trouble opening these files once downloaded, it probably means you have an outdated version of Netscape of IE, and probably should upgrade if you can.
The UC Files come attached to Tim's email as "filename.tar.Z". Take this file from your attachments folder and drag it onto Stuffit Expander. This should generate two files, "filename.tar" and "filename Folder". The latter has the textonly versions of your results which can be opened from inside Word.
Thanks to Duncan Sparrow
[B 3.6] Uncompressing Files Under DOS
The following programs are required:
Now perform the following steps:
- Save the UC files message to a file (C:\UCDIR\UCFILES.XYZ)
- Using a text editor capable of reading large files,
edit C:\UCDIR\UCFILES.XYZ and remove everything up to the # - Change directory to C:\UCDIR and type UUDECODE UCFILES.XYZ
This prompts you for a new filename, so enter FILES.Z - Now type GZIP -d FILES.Z
- Then type TAR -xf FILES
- Lastly, delete UCFILES.UUE and FILES
- You should now be left with your results in the current directory
Send William Cairns an email if you want some help.
[B 4] Club Membership and the Mail Daemon
If you are a UC Club Member (annual fee of AUD$35 in 2000) there a number of extra facilites you have access to through the mail daemon. These include getting 'cheat sheets' (cut down formguides on opposition sides), Orchard and Cairns Ratings, Stats, Fixtures, Scorecards and Top50 ratings. While all these are available for free on the Web site - Club members can access them via email. More details on how to use these functions is available by sending the mail daemon a message with the subject 'help'.
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