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Life, Death & Ultra Cricket - The Rest Are Just Details
   





Section B

[B 1] The Auto-Mail Handler

24 hours a day, 7 days a week, a "daemon" is checking all email sent to cricket@ultra-sports.com. It looks at the subject line and from that decides what to do with the body of the email. You can request the latest copy of the rules by using the subject line "rules". If you want all the files to do with starting up a new team use the subject line "newteam".

The daemon is where you send your weekly match orders and seasonal draft orders. There are extra functions it possesses and more details on these can be obtained by sending an email with the subject "help". Some functions are only available to club members (see [B 4]).

[B 1.1] Submitting Orders

Send orders to cricket (cricket@ultra-sports.com) and use the subject UC1, UC2, UC3 or UC4 depending on which conference you are in. It is vital to note that nothing (and I mean nothingóso you can't use "MIME" formatted stuff etc.) can come before your team abbreviation in the body of your orders. This includes such things as:

#Test Orders
#Ignore this line

The format of orders is explained in section D.

You may send as many different orders as you wantóyour last set will always be used. So if you change your mind and decide to do something differently ... no problem, just amend your orders and re-send. But, beware, if the last set you send is "wrong" they will over-write any previous attempts and the Commissioner will not be impressed. The Commissioner also knows who sent what, so you can not send in someone else's orders. Any attempt at such will see you kicked out of the competition immediately.

[B 1.2] Submitting Draft instructions

Draft orders should be sent to cricket, with the subject line containing the word "draft". Unlike weekly orders, draft orders have no optional linesóthe format is fixed. See section [D 6.6] for details.

[B 1.3] Requesting Cheat sheets

In order to obtain information about other teams (including player skills/health/form, pitch information and weather) send mail to cricket with the subject "cheat". Include in the message body the team abbreviation of any teams you are interested in (put each team on a separate line).

[B 1.4] Requesting Team Stats

You can obtain team statistics and records for any team simply by sending mail to cricket with the subject "stats". Include in the message body the team abbreviation(s) you want the stats on (put each team on a separate line).

[B 1.5] Requesting Scorecards

You can obtain score cards for any division by sending mail to cricket with the subject ìscoresî for short scores or ìcardsî for the full scorecards. Include in the message body the name of the division and then the week number. The division names are case sensitive. The following example asks for scores from week 3 for the Grace 3 ODI division:

ODI-Grace3 3

The following example asks for scores from week 6 for the UC2 Test Super League:

Test-UC2SL 6

[B 1.6] Requesting Fixtures

You can obtain fixtures for the next round by sending mail to cricket with the subject "fixtures". Include in the message body your team abbreviation.

NOTE: This does not yet work for cup matches or playoffs.

[B 1.7] What if I don't get my results?

If you don't get your results when you expect, then the following protocol applies (the idea being to not annoy the hell out of the Commissioner):

  1. Check the website and see if the round has been run.
  2. Wait at least 12 hours for results to make it to you.
  3. Check on forum to see if you are alone with the problem.
  4. If you are alone - use the team administration web page to request a resend of your orders (if this doesn't work, ask the sub-commissioner for help).
  5. If not alone - get one person to inform the commissioner and the relevant sub-commissioner of the forum discussion as soon as possible.


[B 2] What results do I get back?

Each week you will receive an over by over summary of the match you played, the scorecard for all other matches in your division(s) and an updated ladder. Finally, you will be given a squad form guide. This indicates the changes in form of players playing in club games, the results of training and clinics and notification of any injuries and their severity.

[B 2.1] Form Guide

After the week's matches have been played, each manager will receive a report of the club matches, the injury status of your team and an updated roster of your team (giving the skills and batting and bowling form for all of the players).

[B 2.1.1] Example Club Game Output

CLUB MATCHES - Changes in form.
Name Batfm Bowlfm Batfm Bowlfm Batfm Bowlfm
Lillith + . In first XI In first XI
Tyke INJ INJ INJ INJ REST REST
Meadly - + In first XI In first XI
Abeson -- + In first XI In first XI
Sana - - In first XI In first XI
Jones -- - In first XI In first XI
Jeal - ++ + ++ ++ --
Dibb ++ ++ - - -- --
Andilc ++ . - . ++ .
Dooddle ++ - ++ - - -
Thomson INJ INJ ++ - - ++
Graham - ++ -- ++ -- +
Dobbin + ++ ++ - ++ -
Maddy -- -- + + -- --
Billy - - - + ++ ++
Ged - - -- - - ++
Johnson ++ -- ++ -- ++ +
Friary In first XI - - + ++
Donkin In first XI + - -- ++
Golk In first XI - + - +
Grahamed In first XI + - + ++
Smitington In first XI ++ - ++ ++

This shows all your players who played club games. "In first XI" means you selected them for that game. There are 6 columns after the player's name. They are the "change" in batting and bowl form for each of the 3 games. A '++' means they increased a reasonable amount (it does not however mean they will become ++ form.) A '+' or '-' means a slight change. A '--' means a substantial drop in form. A '.' means the player has no bowlform to alter. Messages about resting and being injured will also appear. INJ means they are still injured. REST means you forced them to miss the club game in order to rest.

[B 2.1.2] Example Training Output

Lillith trained in: bat 1 batform 2
Summerfield trained in: bat 5 field 1
Meadly trained in: aggr 1
Junior trained in: bat 1
Forest trained in: bat 1 econ 1
Jones trained in: econ 1
Abeson trained in: econ 2
Barrie trained in: bowl 4 econ 1 field 1
Friary trained in: bat 1 field 1
Donkin trained in: bat 5 field 3
Golk trained in: bowl 1
Grahamed trained in: bat 1 field 5
Smitington trained in: bat 1 bowl 5 field 1
Jeal trained in: bat 3 field 2
Dooddle trained in: bat 1 bowl 2 field 1
Johnson trained in: bat 2 bowl 4 swing 2
Next week you will have 63.16 TPs.
You have accumulated 64.37TPs for use each week next season

This shows you who was successfully trained, and in what skill. It will tell you if you misspelt a player's name (your problem!). You also get a note saying how many TPs you have available next week (you should get the same every week but if you don't use them up they get carried over to the next week). You also get told how many TPs you have accumulated for use next season.

NOTE: When cricket replies with the check of the orders you just sent in, it lists the amount of TPs you want to spend.

[B 2.1.3] Example Injury Report

INJURIES.
Sharkey injured for Slight injury (Broken Nose).
Injured before second Match.
Forest injured for 1 week after splitting webbing.
Injured before first Match.
Barrie injured for Slight injury (Vomiting).
Injured before first Match.
End injury report.

This indicates that three players are injured: two slight, one moderate.

[B 2.1.4] Example Form Guide

Name            Bat  Aggr Abl Bowl Econ  Fld Sp Sm Sw A  Fit Btfm Bwfm
Lillith 80.8 86.5 *=- 0 0 64.2 0 0 0 3 - - - + ... (.)
Summerfield 91.6 71.8 === 22.1 16.7 78.1 63 5 46 2 - - - - = (.)
Meadly 64.2 80.3 =+- 25.3 21.2 73.8 55 45 5 4 - - - = ++ (.)
Junior 80.9 74.7 =+- 0 0 81.6 0 0 0 4 ? - - = - (K)
Boddington 99.7 74.9 +== 25.0 23.3 79.1 48 6 63 5 - - - = + (C)
Sharkey 73.8 73.1 =*. 85.6 76.7 72.4 89 72 24 3 - ? - - = (.)
Forest 81.2 69.8 === 77.9 81.4 50.2 71 56 67 3 I ? . = - (.)
Jones 65.9 53.1 =*. 79.9 86.6 63.8 59 90 61 5 - - - - = (M)
Abeson 61.0 46.0 -+= 75.9 83.9 69.9 47 99 42 5 - - - = = (L)
Barrie 56.1 44.2 =+- 82.2 76.0 66.0 53 99 36 4 ? ? - = + (.)
Sana 55.0 45.0 === 0 0 89.8 0 0 0 5 - - - - - (KL)
Friary 88.1 65.5 *=. 34.8 34.3 66.5 66 3 45 2 - - - - = (L)
Donkin 72.7 46.7 === 27.6 26.1 62.0 54 5 54 0 - - - + + (.)
Golk 61.0 56.8 =*. 86.2 75.8 52.2 68 72 44 5 - - - - = (L)
Grahamed 52.0 37.0 +=- 0 0 82.4 0 0 0 1 - - - + = (K)
Smitington 36.9 29.0 === 74.4 45.2 53.4 88 21 60 0 - - - ++ + (.)
Tyke 74.7 81.3 === 70.6 75.1 71.6 68 57 57 4 - - - = = (C)
Jeal 85.9 50.6 -+= 34.0 35.5 52.2 40 67 7 1 - - - + = (.)
Dibb 71.4 72.2 -+= 81.2 70.9 66.9 86 65 19 3 - - - + = (L)
Andilc 80.7 73.2 *=. 0 0 52.2 0 0 0 4 - - - + ... (.)
Dooddle 63.7 57.4 === 65.9 60.2 59.3 55 99 29 2 - - - = -- (L)
Thomson 51.0 49.8 === 66.3 72.5 64.3 79 48 53 3 ? - - = = (.)
Graham 49.0 41.7 === 70.2 68.4 57.0 87 57 22 2 - - - - + (.)
Dobbin 53.4 41.9 =+- 65.5 58.5 58.5 41 73 73 2 - - - ++ - (.)
Maddy 48.4 41.5 +=- 67.1 62.0 55.9 62 99 22 2 - - - = = (.)
Billy 63.4 42.6 === 35.4 35.9 46.5 40 5 66 1 ! - - + + (.)
Ged 48.1 37.6 -=+ 63.7 57.3 56.3 92 48 23 1 ! - - - + (.)
Johnson 34.5 28.8 -+= 72.3 50.5 54.9 59 99 46 0 - - - +++ + (.)

Here is a section from our hypothetical team, TOL. Most of it should be self-explanatory. The Abl column shows a player's ability against different bowlers. The three symbols represent their ability against speed, seam and swing. A '*' means they can cope very well with them '+' means quite well, a '=' means average, '-' means poorly and '.' means they can't cope very well at all.

Bowling abilities are given as 3 integers up to 100 (calculated by multiplying their ability by 100 and taking the integer part). The first number is their bowling speed, the second is their seam ability and the third their swing ability. Thus, Johnson with 59 99 46 has bowling speed 0.59, seam 0.99 and swing 0.46.

The Inj column gives you an indication of the health of a player. It is broken up into 3 columns, one for each game of the coming round. An 'I' means the player will be injured for that game and cannot play, any other symbol means they can play but you will be slowing down their recovery from any recent injury. A '$' means they are still quite ill, a '%' means they are less than 3/4 fit, and '?' means they are not 90% fit, a '!' means they are only slightly injured and a '.' means they are hardly injured at all. A '-' means they are 100% fit.

The next columns are probably the most important. They are the batting and bowling form of the player.

+++excellent which means a skill increase >15
++very good which means between +9 and +15 change to skill
+good ; which means between +3 and +9 change to skill
=average ; which means between -3 and +3 change to skill
-bad; means between -3 and -9 change to skill
--very bad; means between -9 and -15 change to skill
---terrible; means more than 15 taken from skill

[B 2.2] Summary of Test Match example

----------------------------------------------------------------------
Dorsetshire versus The_Orrible_Lads
Venue: Flat_Track
Date : May 9 1990
The_Orrible_Lads won the toss and elected to bat
Captains : F.Aspilen (DOR) and Boddington(TOL)
Keepers : L.Abel (DOR) and Grahamed (TOL)
Dorsetshire                        The_Orrible_Lads
----------------------------------------------------------------------
B.Lockheart Friary
M.Daneson Boddington (C)
J.Simoney Summerfield
G.Somerton Junior
G.Apletirro Donkin *Debut*
Z.Dougall Forest (b)
L.Abel(K) Sharkey (b)
F.Aspilen (b) (C) Barrie (b)
L.Harold (b) Golk (b)
Ur-ul-Ramman (b) Grahamed (K) *Debut*
Q.Jamson (b) Smitington (b) *Debut* (b)

The (b) means that the player is deemed to be able to bowl (bowlskill > 50)

----------------------------------------------------------------------
Opening Batsmen for NOT are Friary and Boddington
New Ball Taken

New ball will be highlighted whenever it is taken

Day 1 ,Session 1, Mins  0.00 : Q.Jamson bowls over 1.0
Pressuring Field Setting
. * . * . * . * 1 * 1 *
After Over 1.0: 0 for 2 Boddington 1 Friary 1
Day 1 ,Session 1, Mins  4.13 : L.Harold bowls over 2.0
. * . * . * . * . * 1 *
After Over 2.0: 0 for 3 Boddington 2 Friary 1
Day 1 ,Session 1, Mins  7.56 : Q.Jamson bowls over 3.0
. * . * . * Extra run prevented by J.Simoney
. * . * . * Maiden Over
After Over 3.0: 0 for 3 Friary 1 Boddington 2
Day 1 ,Session 1, Mins 11.59 : L.Harold bowls over 4.0
. * . * Great ball by L.Harold. Just missed off stump.
* . * . * . * Maiden Over
After Over 4.0: 0 for 3 Boddington 2 Friary 1
Day 1 ,Session 1, Mins 14.97 : Q.Jamson bowls over 5.0
Extra run prevented by G.Somerton
. * 4 * 4 * Good take by Keeper
. * . * WICKET!!Boddington b Q.Jamson for 10
New Batsman is Summerfield. Friary is still in on 1
*
After Over 5.0: 1 for 11 Friary 1 Summerfield 0
Day 1 ,Session 1, Mins 36.02 : L.Harold bowls over 10.0
4 * . * HOWZAT!?!
Great ball - Friary played all around that. * . * 1 * 1 legbye

Any chances are noted

*
After Over 10.0: 1 for 33 Summerfield 5 Friary 17
Q.Jamson ends spell; 5 overs: 1 chances, 17 runs.

Some deleted

Lunch on Day 1

Most player's will end their spell at lunch and tea breaks. They may start again if they can rest over the break and if they are a high priority bowler or they have had less than a quarter of their allocated spell.

Q.Jamson ends spell; 5 overs, 1 chances, 12 runs
Day 1 ,Session 2, Mins 0.00 : L.Harold bowls over 36.0 . * . * . * .
* Costly Misfield by G.Apletirro, 2 * L.Abel misses return. 1
overthrow. 1 * After Over 36.0: 4 for 92 Donkin 9 Forest 0

Some deleted

F.Aspilen ends spell; 8 overs: 0 chances, 13 runs.
Day 1 ,Session 3, Mins 47.02 : G.Somerton bowls over 90.0
. * . * . * . * Costly Misfield by Q.Jamson, 1 * 6 *
After Over 90.0: 8 for 241 Golk 23 Grahamed 23
Ur-ul-Ramman  ends spell; 8 overs: 1 chances, 31 runs.
Day 1 ,Session 3, Mins 50.55 : F.Aspilen bowls over 91.0
. * . * . * . * . * HOWZAT!?!
Golk c L.Abel b F.Aspilen for 23
New Batsman is Smitington. Grahamed is still in on 23
* Wicket Maiden Over
After Over 91.0: 9 for 241 Grahamed 23 Smitington 0
G.Somerton ends spell; 1 overs: 0 chances, 7 runs.
Day 1 ,Session 3, Mins 54.26 : Ur-ul-Ramman  bowls over 92.0
Pressuring Field Setting
. * HOWZAT!?!
LBW turned down - not pitched on stumps. * . * . * . * . * Maiden
Over After Over 92.0: 9 for 241 Smitington 0 Grahamed 23
Day 1 ,Session 3, Mins 57.02 : F.Aspilen bowls over 93.0
Attacking Field Setting
4 * WICKET!!Smitington b F.Aspilen for 4
New High Score of 4 for Smitington
New High Score of 23 for Grahamed

At the end of every innings you will get a batting card!

-------------------------------------------------------------------------------
The_Orrible_Lads batting card.
Name Howout Score Balls FOW 4 6
Friary c J.Simoney b Q.Jamson 47 (112) 89 7 0
Boddington b Q.Jamson 10 ( 19) 11 2 0
Summerfield c B.Lockheart b Ur-ul-Ramman 19 ( 42) 58 2 0
Junior c Ur-ul-Ramman b F.Aspilen 9 ( 15) 67 1 0
Donkin c L.Harold b Q.Jamson 27 (100) 143 2 0
Forest c F.Aspilen b Ur-ul-Ramman 34 ( 94) 173 8 0
Sharkey c F.Aspilen b Ur-ul-Ramman 21 ( 47) 196 3 0
Barrie b Ur-ul-Ramman 6 ( 14) 187 1 0
Golk c L.Abel b F.Aspilen 23 ( 59) 241 3 0
Grahamed Notout 23 ( 49) - 3 1
Smitington b F.Aspilen 4 ( 2) 245 1 0
Extras LB 16 B 4 W 3 NB 1 24 TOTAL
Allout for 245 off 95.2 Overs
Name                   O   M  W  R   Wd NB  RR   Speed
G.Somerton 1.0 0 0 7 0 0 116.7 Spin
F.Aspilen 31.2 13 3 61 0 0 32.4 Spin
L.Harold 14.0 3 0 31 2 0 36.9 Medium
Ur-ul-Ramman 26.0 10 4 87 0 2 46.8 Medium
Q.Jamson 15.0 3 3 43 0 1 47.8 Fast
-------------------------------------------------------------------------------
TOL trails by 145 runs.

This tells you the difference between the scores. If you trail by >200 you'll usually have to follow on. The rest of the game is deleted...you should get the idea. At the end you'll get who won and the Player of the Match.

Dorsetshire won by 10 wickets.
Player of the match is G.Apletirro(DOR).
Crowd Attendance was 116553.

A crowd attendance based on the skills of the competing teams.

===============================================================================
Match Statistics:
===============================================================================

These are calculated by adding all the player's skills together and dividing by 11. If a bowler has skill 0 they are ignored for the bowlskill and economy cases.

In game averages are weighted according to how many balls batsmen faced and how many overs your bowler's bowled-gives you more of an idea how effectively you used your skills.

Team Skills Averages:
---------------------
Skill Dorsetshire The_Orrible_Lads
In team In game In team In game
Bat : 76.97 84.36 71.13 74.68
Aggr: 57.54 62.20 58.63 59.48
Bowl: 48.63 93.00 48.86 84.81
Econ: 37.99 71.73 41.22 74.24
Fld : 64.75 64.75 69.94 69.94
(Age: 3.68 3.41)
Batting:
-------
DOR TOL
Actual batskill used by code: 81.78 72.58

This takes into account tiredness, problems batsmen had with opposition bowler's etc.

Balls faced by batsmen hating bowling: 0                    7

Hating bowling is where the "delivery type" is one that the batsmen just can't cope with.

Shot types:                Aggressive: 169                  118
Defensive : 842 846
Beaten : 32 38

Each ball ends up as 1 of 4 possibilities OUT, BEATEN, DEFENSIVE or AGGRESSIVE. They fall into the category based on the difference between the bowler's random number and the batsman's random number. Beaten means the bowler *just* about got a wicket but not quite and gives scope for those "Third Umpire", "LBW turned down" messages. Otherwise the ball is aggressive/defensive depending on the style of the game and the economy/aggressiveness of the batsmen and a few other factors. Basically you can look at the numbers to see if the other teams are always winning but getting a lower % of aggressive shots, then you may be onto a reason why you lose!

Bowling:
-------
DOR TOL
Average bowlspeed: 0.562 0.665
Total balls bowled: 1065 1101
Ball types: Fast : 350 (33%) 342 (31%)
Seam : 87 ( 8%) 153 (14%)
Spin : 299 (28%) 232 (21%)
Swing : 329 (31%) 374 (34%)

The code chooses the delivery type based on the pitch/weather conditions, ball age and the captain's knowledge of the opposition. Thus, with a new ball on day 1, most balls will be fast or swing (if humid). This is what is kept tally of here. What this means to you is that if you play lots of swing bowlers and hardly any balls were deemed "swing" then you were not picking bowlers suited to the conditions and you should do some rethinking.

Help from pitch:                       13.51                12.24

A number <10 is bad news, >15 is fantastic!

Overs bowled by tired bowler         : 40                   32

Tiredness will slowly set in with any bowler and if it causes a decrease of 5% skill this will add one to this number.

Overs bowled by inappropriate bowler : 0                    0

Overs bowled when a player's effectiveness is <20

Overs bowled by correct bowler       : 116                  141

Overs bowled when a player's effectiveness is >50

Fielding:
--------
DOR TOL
Goodfields: 96 97
Badfields: 36 33
Catches held: 9 7
Catches dropped: 3 1
Runs saved by good field placement: 0 4
Runs lost by bad field placement: 85 38
Runs given away by bad fielding: 34 17
Fielding tactics:
----------------
DOR TOL
D 0000 | ************ 0514
C 0000 | *** 0147
N 0269 ****** | ******* 0330
P 0651 *************** | ** 0111
A 0148 *** | 0000

[B 2.3] Example ODI

WEATHER REPORT brought to you by
The Classic Bat Company - http://www.classicbat.co.uk/
The temperature is warm but pleasant.
The humidity is average.
The wind speed is moderate. A nice breeze is fluttering the flags.
Random seed for this game is: 869257811
-------------------------------------------------------------------------------
The_Fruits v The_Orrible_lads
Venue: The fruit bowl
Date : Jul 1 1990
The fruits won the toss and elected to bat
Captains : Apricot (TF) and Boddington(TOL)
Keepers : Peach (TF) and Junior(TOL)
The_Fruits                          The_Orrible_Lads
-------------------------------------------------------------------------------
Apple LH/LH Boddington (C)
Peach (K) Friary LH/LH
Banana Junior (K)
Plum LH/LH Meadly
Apricot (b) (C) Lillith
Pear Tyke (b)
Grape Forest (b)
Melon (b) Jones LH/RH (b)
Nectarine LH/LH (b) Sana LH/LH
Tomato (b) Abeson RH/LH (b)
Gooseberry (b) Barrie (b)

The (b) means that the player is deemed to be able to bowl (bowlskill > 50)

-------------------------------------------------------------------------------

The start of the output is as for Test Matches

Opening Batsmen for TF are Apple and Peach
Forest bowls over 1.0
Attacking Field Setting
. * Apple scores 1.
* . * Junior misses return. 3 overthrows. Peach scores 3.
* Apple scores 2.
* . *
Over 1.0: 0 for 6 6.00 4.57 6.00 Peach 3(2) Apple 3(4)
Tyke bowls over 2.0
. * Peach scores 1.
* Junior misses return. 1 overthrows. Apple scores 1.
* . * Peach scores 1.
* Extra run prevented by Boddington
. *
Over 2.0: 0 for 9 4.50 4.60 4.60 Peach 5(6) Apple 4(6)
Forest bowls over 3.0
. * . * . * Peach scores 4.
* Pressuring Field Setting
Peach scores 2.
* Normal Field Setting
. *
Over 3.0: 0 for 15 5.00 4.57 5.00 Apple 4(6) Peach 11(12)

The three mysterious numbers after the total are: the current run rate in runs per over; the required run rate to reach the winning total (or, if batting first, your ëtargetí); and the third one is the desired run rate (what the code is using), which is usually higher than the required rate to make sure you try to win with a few overs to spare!

Tyke bowls over 4.0
Attacking Field Setting
Junior misses return. 2 overthrows. Apple scores 2.
* Pressuring Field Setting
. * . * . * Extra run prevented by Forest
. * Extra run prevented by Forest
. *
Over 4.0: 0 for 17 4.25 4.63 4.63 Peach 11(12) Apple 6(12)

The ball by ball output is very similar to tests except that it also keeps track of the number of balls faced to enable you to check those all important scoring rate curves!

The end of match output is identical to tests except for the addition of over by over comparisons:

Comparative scores after each over
Over TF TOL Ov TF TOL Ov TF TOL Ov TF TOL Ov TF TOL
1 0/6 0/0 *11 1/51 2/32 *21 1/91 2/92 *31 1/137 3/129 *41 3/190 5/187
2 0/9 0/7 *12 1/55 2/40 *22 1/102 2/92 *32 1/142 4/135 *42 3/193 5/189
3 0/15 0/10 *13 1/64 2/47 *23 1/106 2/95 *33 1/146 4/150 *43 3/200 5/193
4 0/17 0/10 *14 1/67 2/50 *24 1/112 2/99 *34 1/153 4/154 *44 4/206 5/199
5 0/23 0/11 *15 1/67 2/55 *25 1/115 2/101 *35 1/160 4/158 *45 5/212 5/208
6 1/28 0/14 *16 1/72 2/63 *26 1/119 2/111 *36 2/163 4/162 *46 5/217 5/213
7 1/34 0/18 *17 1/77 2/71 *27 1/124 2/116 *37 2/171 4/166 *47 5/226 7/215
8 1/41 0/21 *18 1/82 2/76 *28 1/127 2/118 *38 2/172 4/172 *48 6/229 8/217
9 1/46 0/26 *19 1/83 2/84 *29 1/132 2/121 *39 2/176 5/175 *49 6/236 8/221
10 1/48 2/27 *20 1/86 2/90 *30 1/134 2/126 *40 2/181 5/181 *50 6/242 8/231

[B 2.4] Stats & Records

Real life cricket has a lot to do with records and numbers. In fact, cricket has a record number of records. Ultra Cricket is much the same and keeps the normal sorts of records to do with individual and team performances.

[B 2.4.1] Individual Player Stats

Each player essentially has 3 types of statistics kept about their performances: batting, bowling and fielding. Batting stats appear as:

Name               M   I  NO  Runs  Balls HS   Avg    Rate  50 100  4s  6s  OPP

Where:

Namethe player's name
Mthe number of matches (either ODI or Test) that player has played
Ithe number of Innings played (NOTE: tests usually have 2 innings)
NOthe number of times the player has been not out
Runsthe number of runs the batsman has scored
Ballsthe number of balls the batsman has faced
HSthat player's Highest Score
Avgplayer's batting average; calculated as Runs/(I - NO)
Raterate at which player scores runs; calculated as (Runs/Balls)*100
50the number of times a player has scored between 50 runs and 99
100the number of times a player has scored 100 runs [or more]
4sthe number of 4s the player has hit
6sthe number of 6s the player has hit
OPPthe opposing team against whom the player made their highest score

Bowling stats appear as:

Name                O     M Runs Wkts Avg  Strike Econ  NB   W  5  10  Best OPP

Where:

Namethe bowler's name
Othe number of overs the bowler has bowled
Mthe number of Maidens a bowler has bowled
Runsthe number of runs scored off that bowlers bowling
Wktsthe number of wickets that bowler has taken
Avgthe bowler's bowling average; calculated as Runs/Wkts
Strikethe bowler's strike rate; calculated as Balls/Wkts (each over is deemed to be 6 balls)
Econthe bowler's economy rate; calculated as (Runs/Balls)*100 (each over is deemed to be 6 balls)
NBthe number of no-balls the bowler has bowled
Wthe number of wides the bowler has bowled
5the number of times the bowler has taken 5 wickets in a single innings
10the number of times the bowler has taken 10 wickets in an entire match
Bestthe best bowling figures that bowler has had which is based on the number of wickets and then fewest runs taken off them in a particular innings
OPPthe opposing team against whom the bowler took their best bowling figures

Fielding stats appear as:

Name                 M    C   ST  RO  GF  BF  DP  Byes

Where:

Namethe player's name.
Mthe number of matches that player has played (the same as in the batting section).
Cthe number of catches that player has taken.
STthe number of stumpings that player has made (only a keeper can make stumpings).
ROthe number of run outs that player has made.
GFthe number of times the fielder has saved some runs in the field with Good Fielding.
BFthe number of times the fielder has given away some runs in the field with Bad Fielding.
DPthe number of catches the fielder has dropped.
Byesthe number of runs which the Wicket Keeper has let through (general fielders can not give away byes).

[B 2.4.2] Team Statistics

Currently there is only one type of team statistics being kept, that being partnership records. Records are highlighted during the course of a match and your squad's statistics are sent out with the weekly results.

[B 2.5] Ladders

The ladder, as in all sports, is a method of ranking teams from the best performed to the worst performed over the current season.

The Test Ladder appears as:

Name          P    W    T    1st    L    Pts Quot

Where:

Namethe team's name.
Pthe number of games played in the current season.
Wthe number of outright wins in the season.
Tthe number of Ties (not Draws) played in this season.
1stthe number of times the team has lead on 1st innings.
Lthe number of outright losses in the season.
Ptsthe number of points accumlated in the season. A team gains 9 points for every outright win, 4 for a Draw (where neither team wins outright), 7 points for a Tie, and 0 points for a loss.
Quotyour team's quotient - this is used to sort teams on equal points.

Refer to section [A 3.1] to find out more about how the ladder is sorted.

The ODI ladder appears as:

Name          P    W    T    L     TRRD   ARRD   Pts

Where:

Pthe number of games played in the current season.
Wthe number of outright wins in the season.
Tthe number of Ties (not Draws) played in this season.
Lthe number of outright losses in the season.
TRRDthe total run rate difference for the team Calculated as RRDg1 + RRDg2 + RRDg3 + ... + RRDgn. Where RRD is the run rate difference, g1, g2, g3 are games one, two and three in the current season. n is the total number of games so far.
ARRDthe average run rate difference for the team (Calculated as (RRDg1 + RRDg2 + RRDg3 + .. + RRDgn)/n.
Ptsthe number of points accumlated in the season. A team gains 2 points for every win, 1 for a Tie and 0 points for a loss.

The best way of explaining how TRRD and ARRD are calculated is best done by the following "simplified" example:

Let's say after game 1 of the season, IOS scores a win by 50 runs: 200 to 150. This means that IOS's "run rate for" is 4 and "run rate against" is 3 runs per over. Thus, ARRD and TRRD would be 1.00, which is the run rate difference.

After game 2 is when things get interesting. Let's say IOS has an amazing run of good form and wins a second game by 50 runs: 250 to 200 (the actual score is unimportant, just the run rate difference, which in this case, is again 1). The total run rate difference (TRRD) becomes 2.00 (1 + 1), and the Average Run Rate Difference (ARRD) stays at 1.00 as that is the average of two 1s.

If, on the other hand, game 2 was a tie, and thus the run rate difference for game 2 was 0.00, TRRD would remain at 1.00 and ARRD would fall to 0.50.

Finally, if IOS happened to lose the 2nd game by 50 runs. Then both TRRD & ARRD would be equal to 0.00. As losing by 50 runs would make a run rate difference for that 2nd game of -1.00. TRRD would be 1 + -1, and ARRD would be (run rate difference in game 1 plus run rate difference in game 2) divided by the number of games played. Which would be (1 + -1) / 2. Thus, both ARRD & TRRD would equal 0.00.

NOTE: if IOS had won by scoring 201 in 45 overs against 200 then the RRD is (201/45) 4.46667 4 (200/50) = 0.466667.

ARRD & TRRD are used as a tie breaker in the case of two teams being level on points. So it is important to try to keep your winning margins as big as possible and your losing margins as small as possible (so you have a good ARRD and TRRD).

NOTE: that wickets down are NOT taken into any calculation of ARRD or TRRD (except if a team goes all out, in which case the overs are counted as being 50, NOT the overs batted for). For example, if a team is all out for 80 in 15 overs then their run rate is 80/50, NOT 80/15. However, if the team batting second make 81 from 15 to win, then their run rate would be 81/15.


[B 3] Uncompressing Ultra Cricket Results

Ultra Cricket results are sent out in a compressed form so that the number and size of messages sent to your email system is reduced. This reduces congestion on the internet and the amount of time people have to stay online to their service provider.

[B 3.1] A Description Of The File Formats

There are four basic file formats, as listed below:

#

DescriptionFilenameBest For
1Compressed tar filefile.tar.ZUNIX, Mac, Win 95/98/NT/2000
2Gzipped tar filefile.tgzWin 3.x
3Uncompressed ASCII filefile

Format 1 is the default file format that will be sent to you unless you ask for another format. The results file is "wrapped up" in a UNIX shell script which can automatically decompress it on a UNIX system. These scripts usually have a statement that looks like !/bin/sh in it somewhere. You would see this if your mail software merely saved the message as it was received and didn't try and do anything to it. You might also see a whole lot of address and mail data. Following the UNIX script there will be the part which is the same as format 1. This is the UUencoded version of the compressed file. It starts with a statement line begin 640 file.tar.Z. Following that is a whole lot of gobbledy-gook of different characters. This stuff is conversion of binary numbers into the set of ASCII characters, if this wasn't done then sending the compressed file could make the mail system do some very strange things. At the end of all of this you will find an end statement (amazing isn't it!).

Format 2 uses gzip instead of UNIX compress. Gzip offers better compression and the filename adheres to the DOS 8.3 filename convention.

Format 3 is available for the rare case where none of the other formats can be processed. It is not recommended unless you have a particular difficulty with the other formats.

[B 3.2] A Description Of The File Extraction Process

This section will help you understand how the extraction process operates. If you're lucky a lot of it can be done automatically (this is described in later sections).

If your email software doesn't automatically extract UUencoded files, you will have to save the received mail message to a file and process it yourself.

NOTE: If your email software splits the message into parts, then you will have to join all the parts together in the correct order and make sure that you don't leave message headers (such as From:, To:, Subject:, etc) in between the parts.

To manually extract the Ultra Cricket files from the saved message, the following steps need to be performed:

  • Remove everything above the begin 640 file.tar.Z line so that you are left with just the UUencoded part of the message. (You may also need to remove everything below the end line if your UUdecoder software plays up.) You could, for example save the message to a file named files.uue.
  • Under DOS and Windows 3.x you need to modify begin 640 file.tar.Z because file.tar.Z does not conform with DOS 8.3 file naming format. For example change file.tar.Z to files.z.

  • UUdecode the message with suitable software (eg uudecode files.uue)
  • Ungzip the UUdecoded file (eg gzip -d files.z)
  • Untar the ungzipped file (eg tar -xf files)
  • Delete the old files (eg delete files.uue & files if they still exist)
  • You should now be left with just the uncompressed Ultra Cricket results.

The programs used in the examples above, "uudecode", "gzip", and "tar" are all DOS versions of various UNIX utilities. You can get these files by down loading them from SIMTEL sites. They are also available on the Ultra Cricket FTP site. You can also get Windows programs which can do these things - Wincode can do the UUdecoding and Winzip 5.6 or later can do the ungzipping and untaring. UUlite and StuffIt Expander can do this on Macintosh.

[B 3.3] Uncompressing Files under Windows using WinZip

This should work for Windows 3.x/95/98/NT/2000. Make sure you have a recent version of WinZip or another program with similar features.

To open the files, simply click on the attachment in you email. WinZip may ask you if it should extract the contents of file.tar to a temporary directory for opening - just click yes and WinZip will open a window with all the results files listed. If you prefer to store your files in a Zip format, then extract the files to a temporary directory and add them to a new Zip archive.

For Windows 3.x, get the results mailed to you in format 2 (files.tgz) to avoid problems with long file names.

If you just can't get this working, email Graeme Griffiths or Andrew Jerrim.

[B 3.4] Uncompressing Files Under Unix

Make sure you have the results sent to you in format 1 (self unpacking) for these instructions.

Save your UC results message file, strip off the mail header (in "vi" you can type d^$ and that will delete from your current position up to the next blank line - if you do this at the first line of your file, the mail header will be deleted). Some mail systems will remove the header for you.

Now type sh filename and it should unpack itself.

If you want to try it yourself you'll need to save the file, strip the mail header, uudecode the file, unzip the ensuing file and then un-tar it. Both gunzip and tar should be available on most Unix systems and, if not, are easy to find and install.

[B 3.5] Uncompressing Files On A Mac

You will need several programs to operate this system:

  • A word processor or text editor
  • Stuffit Expander version 5.0 or better
    This now comes bundled with Netscape (version 4 or better) and probably Internet Explorer as well. Search your hard drive to see if it is already installed. If not you can get it at: aladdinsys.com.
  • The Shareware program DropStuff is available at aladdinsys.com.

If you're having trouble opening these files once downloaded, it probably means you have an outdated version of Netscape of IE, and probably should upgrade if you can.

The UC Files come attached to Tim's email as "filename.tar.Z". Take this file from your attachments folder and drag it onto Stuffit Expander. This should generate two files, "filename.tar" and "filename Folder". The latter has the textonly versions of your results which can be opened from inside Word.

Thanks to Duncan Sparrow

[B 3.6] Uncompressing Files Under DOS

The following programs are required:

Now perform the following steps:

  • Save the UC files message to a file (C:\UCDIR\UCFILES.XYZ)
  • Using a text editor capable of reading large files,
    edit C:\UCDIR\UCFILES.XYZ and remove everything up to the #
  • Change directory to C:\UCDIR and type UUDECODE UCFILES.XYZ
    This prompts you for a new filename, so enter FILES.Z
  • Now type GZIP -d FILES.Z
  • Then type TAR -xf FILES
  • Lastly, delete UCFILES.UUE and FILES
  • You should now be left with your results in the current directory

Send William Cairns an email if you want some help.

[B 4] Club Membership and the Mail Daemon

If you are a UC Club Member (annual fee of AUD$35 in 2000) there a number of extra facilites you have access to through the mail daemon. These include getting 'cheat sheets' (cut down formguides on opposition sides), Orchard and Cairns Ratings, Stats, Fixtures, Scorecards and Top50 ratings. While all these are available for free on the Web site - Club members can access them via email. More details on how to use these functions is available by sending the mail daemon a message with the subject 'help'.

 

 

Overview
Contents
Section A
Section B
Section C
Section D

Current time is
11:38pm AEST
Thu 9th September

UC 1
Week 14 run
Draft due
Thu January 1st
(Delayed)

UC 2
Week 14 run
Draft due
Thu January 1st
(Delayed)

UC 3
Week 14 run
Draft due
Sun April 20th
(Delayed)

UC 4
Week 14 run
Draft due
Thu January 1st
(Delayed)

UC 5
Draft run
Week 1 due
Thu January 1st
(Delayed)


New Team Setup
October 16th
 
Newbie Games
October 16th
 
Friendly Games
July 16th

World Cup Challenge July 6th